Taking part in the design process
This article is a skeleton — the content has to come from you
Section titled “This article is a skeleton — the content has to come from you”On the site this article is a placeholder. The assumption was a Speckle-based live model, but that has to be confirmed: we do not write down what we do not know for certain.
What needs answering
Section titled “What needs answering”1. Does the client see a live model
Section titled “1. Does the client see a live model”Is there an interface where they can look at the model as work proceeds? If so: which one, what do they see, and does it need software?
If this really works, it is one of the strongest arguments for general design — worth highlighting, not burying in a paragraph.
2. How often are there discussions
Section titled “2. How often are there discussions”Per stage? Weekly? On request? Is there a fixed point where something has to be approved before we go on?
3. What has to be approved
Section titled “3. What has to be approved”Which decisions do we not proceed without — and which do we make ourselves and merely report?
4. How are decisions recorded
Section titled “4. How are decisions recorded”Email, minutes, in the model? Who signs off?
5. What happens if no answer comes
Section titled “5. What happens if no answer comes”Waiting for decisions is the commonest cause of delay. Is there a deadline for the client’s answer, and what follows if it is missed?
What we already know, and belongs here
Section titled “What we already know, and belongs here”Flagging the decision points is the designer’s job: we signal in advance when a decision will be needed and what it is, so there is time for it. The design programme.
The point of a common data environment is that everyone works from the same current state and change is traceable. Model-based collaboration.
The point
Section titled “The point”The skeleton is here. If the live model really works, say so — it deserves its own article, not a paragraph.